Generative Art

Glocal at the Vancouver Art Gallery

This photo shows 3 of 4 projections panels in the VAG cupola. Note that the image on the right has not been fully mapped to the panel shape (yet).

I have been working since January on The Glocal Project, a large-scale contributive art project being run out of the Surrey Art Gallery's TechLab. The  team as a whole has been developing a series of simple software applications designed to act as creative and pedagogical tools for both individuals and educators.

A couple of weeks back, we had the chance to bring some of our work out of the lab and into the Vancouver Art Gallery, where we presented a large four-screen projection in the Gallery's rotunda cupola.

 

A grid of images from a single camera feed mapped onto the cupola panels

Technically, this presented a challenge. Not only did we want to have four linked screens in which images could overlap - we also wanted the projections to be 'mapped' to the four curved panels of the cupola. All four panels together would be shown in 'flat' form on four plasma screens. To add to the confusion, we would be running four live camera feeds into the system - three webcams and one wireless DV camera. 4 cameras. 6 computers. 8 screens. As has been the case for much of the Glocal project, we turned to Processing for a solution.

Posted in Computer-aided Creativity | Event | Generative Art | Processing | Project Submitted by blprnt on Mon, 2008-07-07 18:01.
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Colour Economy Vimeo Channel

Rather than continuing to blanket this blog with videos from my current project-in-progress, I've set up a Vimeo channel which those of you who are interested can subscribe to. I'll be posting a lot of videos there as changes are made, to document the process and to gather feedback where I can.

Here's the URL: http://www.vimeo.com/coloureconomy

There are a couple of new videos up there already - please drop by and have a look.

Posted in Computer-aided Creativity | Data Visualization | Generative Art | Processing | Project Submitted by blprnt on Wed, 2008-05-28 03:21.
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The Colour Economy: The Gap Between the Rich and the Poor

What if pixels were free? What if they could trade their computer-given red, green, and blue values in pursuit of a profit?

The Colour Economy imagines an artificial economy of pixels, in which individual 'traders' exchange colour. In this pixel performance, the seed image creates a region in the bottom right which is wealthier than the regions surrounding it:

 

As the economy develops, this wealthy population separates itself physically from the traders with little colour capital.

Here are three video renders of the system unfolding:


The Colour Economy: Can't we all just get along? from blprnt on Vimeo.


The Colour Economy: The Gap Between the Rich and the Poor from blprnt on Vimeo.


The Colour Economy: In the end, we will have more important things to worry about from blprnt on Vimeo.

Market conditions fluctuate in each run of the simulation, so though some general things remain constant with each seed image, the performance happens differently every time.

Posted in Computer-aided Creativity | Data Visualization | Generative Art | Processing | Project Submitted by blprnt on Fri, 2008-05-16 18:39.
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Jean-Pierre Hébert on Apple.com

There is a nice little feature on Apple.com about French artist Jean-Pierre Hébert. Hébert is perhaps best known as a member of the Algorists, a group that includes other algorithm-based artists such as Roman Verostko and Manfred Mohr.

Though the article contains the expected amount of Apple propaganda, it also gives some interesting information about Hébert and his practice. Since 2003, Hébert has been artist in residence at the Kavil Institute for Theoretical Physics at UCSB. This provides an unusual opportunity to collaborate directly with scientists, and this influence certainly shows in his work. 

According to the article, Hébert is currently working to set up a new conference for people interested in the crossover between art and physics. The conference for Physics, Art, Dance, Music and Education will be something to watch out for (and might be the winner of the Dorkiest Acronym Ever Award).

Posted in Generative Art | Link | People Submitted by blprnt on Tue, 2008-05-13 05:32.
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Flashbelt 2008 is going to break my brain

 

Flashbelt 2008 is looking to (once again) raise the bar for creative web technology conferences. I've said this again and again over the past five years - if you are going to choose one conference to go over the year, make it Flashbelt. The speakers' list this year is perhaps the best ever - here's a little taste:

And there's more. Check out the conference site for the full list, and to get a taste of what each presenter will be talking about.

The theme of my talk this year is emergence. It's a concept that has been central to my work from the start and over the last year or so I have been thinking a lot about the role that emergence plays in the creative process. Here's my official session description:

"Emergence refers to the way that complex systems and patterns arise out of relatively simple interactions. In this session we'll look into some of the ideas behind emergence, and will explore in detail the role it plays in the creative process. We'll talk about the role that emergence plays in a variety of diverse areas, including AI, economics, and philosophy. Along the way, I'll show a variety of new generative works which tread into emergent territories, and will unravel some of the underlying code that brings these projects to life."

Posted in ActionScript | Computer-aided Creativity | Data Visualization | Event | Evolutionary Computing | Flash | Generative Art | Genetic Algorithms | People | Physical Computing | Processing Submitted by blprnt on Sun, 2008-04-27 21:14.
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Best Practice: The Pros on Flash

After a bit of a wait, I received my shiny new copy of Best Practice: The Pros on Flash, a book that I was lucky enough to contribute a chapter to. Each chapter of the book focuses on an artist or designer that uses flash in their practice. Not only do you get an insight into their work, background, and creative methods, you also get a step-by-step tutorial from each contributor.

I am a big fan of a lot of the other artist featured - Jonathan Harris, Carla Diana, and Aaron Koblin have been favourites of mine for a while, and it is truly an honour to be printed alongside them. My chapter features a step-by-step tutorial on creating a generative particle system. Fun stuff!

The book is available at bookstores everywhere, but the easiest way to get it is to click on the link at the top of this post and get Amazon.com to deliver it to your doorstep. 

Posted in ActionScript | Computer-aided Creativity | Flash | Generative Art Submitted by blprnt on Sun, 2008-04-06 21:52.
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